+-------------------------------------------------------+
|			Diamonds v1.9			|
|		     by Joe Wingbermuehle		|
|		      19970610  19981024		|
+-------------------------------------------------------+

>Requirements
This game requires SOS with ZLib!

>Installation
To install, send diamonds.83g to your calculator and
run INSTALL to make DIAMONDS appear on the menu.

>Description
Diamonds is a Breakout-type game with a twist.  Instead
of moving a paddle to prevent the ball from hitting the
ground, you move the ball, which moves vertically, right
and left to get certain diamonds.

>Object
The object of the game is to get all the diamonds in as
little time as possible.  There is a ticking bonus.
Therefore the faster you get the diamonds, the higher
your score will be.

>Descriptions of the Blocks
The blocks with a cross in them kill you.  The blocks
that are half black and then have a pattern change the
type of diamond you can get to that pattern.  The diamonds
with the thin border you must get first or loss a life to
get.  The diamonds with the thick border you must get last.
The mostly black blocks with the six dots do not do
anything except stop the ball from going in that direction.
The block with the two little arrows switches the direction
that the arrow keys move the ball.  Lastly, there are lock
and key blocks.  You must get the key before you can get
the lock (you can only have one key at a time).

>Keys
Use right and left arrow keys to move and [CLEAR] to
start a level over (this takes away a life).
To pause a game press [MODE] and [ON] to continue.
To quit a game press [DEL].
There are menus for the rest

>Sound
Connect high-impedence headphones to the link port (after starting Diamonds).

>History
Version 0.1 <> 19970610
	-first beta release
	-only 2 levels
Version 0.2
	-three levels
	-menus
	-high score
	-practice option
Version 0.3
	-four levels
	-another live every 256 points
	-more optimized
Version 0.4
	-just fixed an ugly bug (4 bytes smaller too)
Version 1.0
	-six levels
	-switched some of the levels around
	-took away the extra life every 256 points
	-fixed up the program a little
Version 1.1
	-eight levels
	-fixed some minor bugs (bet you didn't even notice)
	-made the diamonds disappear faster
	-compressed the program by 50% using zasmload from TI!
	-optimized the program a little
Version 1.2
	-27 levels!!!
	-added an option to start on any level
Version 1.3
	-compressed the levels
	-removed the practice option
	-changed a few things around
Version 1.4
	-uses a different sprite routine (smaller and faster)
	-made the program smaller
	-converted for use with AShell
Version 1.5
	-added keys/locks
	-added a direction switch block
	-changed the look of one set of blocks
	-added custom blocks (level set defined)
	-fixed up a few things in the coding
	-supports "add-on" levels (see DiaDev.txt for more info)
	-10 "Standard Levels" built into the game, all the rest
	 are add-ons
	-separate high score for each level set
	-extra life every 400 points (can be defined by add-on levels)
	-displays your score when paused
	-tells you if you do or do not get a bonus
	-Night/day mode
	-more graphical menu screen
	-sound
Version 1.6 <> 19980313
	-cleaned up a few things in the coding (not much)
	-added "MODE - Level Name" because of popular complain
Version 1.7
	-optimized it for SOS!
Version 1.8 <> 19980530
	Size: 2771 bytes
	-Fixed up the code a little
	-Made ALL levels external because of popular complain (Quija13)
	-Changed the level detection string (all levels will need
		to be reassembled - I might make a converter).
Version 1.9 <> 19981024
	Size: 2214 bytes
	-Optimized the code
	-Took out the options screen and the night/day mode.
	-Pause feature now turns off the calculator.
	-The keys have been changed slightly (see Keys).
	-Fixed up the game to appear nicer.

>Credits
Thanks to the following:
	Dan Englender - Tested the game many times and gave me many good ideas.
	Tim Redmond - Tested the game and gave me ideas.

Joe Wingbermuehle
Home Page: http://www.usmo.com/~joewing
Email: joewing@usmo.com

